Vicious Minotaur
2
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Posted - 2015.09.24 06:34:00 -
[1] - Quote
Leovarian L Lavitz wrote:...
Remove the targeting reticle while jumping and vastly increase rbs while mid air.
Cool.
Now, myo users will still not have to aim much, because reticules are not vital for use of Mass Drivers, Flaylocks, or Plasma Cannons. Anybody with knowledge of their splash damage weapon will not be hindered much. Forum tears will still flow like Niagara Falls.
I have no idea what rbs stands for, so imma ignore it like I ignore the corpses of my children that I ignored.
And with all of that, people will still jump mid combat. They'll spam it like it's a crate of SPAMGôç. Why? Because jumping could be used mid-combat as a method of damage mitigation. People don't like taking damage unless they have a reptumor, after all.
I heard a former CPM tell of a solution to this issue that is very much worth considering, and I've regurgitated it a few times recently because I am bulimic, but my fingers are tired this night.
I am a minotaur.
Beware my poop.
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Vicious Minotaur
2
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Posted - 2015.09.24 06:55:00 -
[2] - Quote
Leovarian L Lavitz wrote:Random bullet spread, it means that mass driver rounds could end up anywhere except where you are shooting.
That makes no sense in-game. Physics need, at the very least, make sense on a cursory level, especially for a game that purports to be somewhat "tactical" in nature. I doubt CCP would even consider it.
Not only that, but would it be possible to implement you suggestions EXCLUSIVELY to myofibril-assisted jumping? Simply jumping normal height and shooting is absolutely not an issue, so your "fix" must apply solely to myo-suits. But, given the code-monkeys that worked on DUST in the past... well, there may be banana peels lying about cluttering up the system that makes such things infeasible.
Anyway, if jumping can be spammed mid-combat even without the ability to deal damage mid air, people will still complain. Jumping as a damage mitigation method is not "fine" (anecdotal evidence incoming):
People are continually crying about how, during combat, they are having a hard time aiming at a myo-user. Tears have been had, and tempers have been flared. Look in any "myo QQ"-thread, and a brunt of the complaints seem stem from having to aim at somebody mid-air.
So, even with your suggestion, People would be able to use a much-complained about damage mitigation method and still be able to murder a fool upon landing.
I foresee crying to continue if your suggestions are to be implemented. (But hey, I'm just a minotaur with one eye.)
I am a minotaur.
Beware my poop.
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